AP®︎ Psychology: Topic 2.2 Practice Test

Prepare for your quiz, test, or the AP exam with focused practice questions on Topic 2.2 of AP Psychology – Thinking, Problem-Solving, Judgments, and Decision-Making.


Questions List

Topic 2.2

Q1
Q2
Q3
Q4
Q5
Q6
Q7
Q8
Q9
Q10
Q11
Q12
Q13
Q14
Q15
Q16
Q17
Q18
Q19
Q20
Q21
Q22
Q23
Q24
Q25

Question 1 Easy

This question tests the following: 2.2.A.1

What is a prototype in the context of cognitive processes?

AA random object that has no connection to the concept
BThe least typical example of a concept
CThe most typical example of a concept
DThe exact definition of a concept

What You’re Being Tested On:

Explore the learning objectives taken directly from the College Board’s AP® Psychology Curriculum. Ensure you’re prepared for the exact topics covered on the AP® exam, in-class tests, and quizzes, and gain confidence in your mastery of the material.

Topic 2.2: Thinking, Problem-Solving, Judgments, and Decision-Making

Learning Objective: 2.2.A

Explain how psychological concepts and theories account for thinking, problem-solving, judgment, and decision-making.

Essential Knowledge: 2.2.A.1

Concepts form the basis of thought. Prototypes are the ideal example for any given concept.

Essential Knowledge: 2.2.A.2

People form and modify schemas, or frameworks for thinking, through assimilation (taking in new information but not changing the schema in light of it) and accommodation (taking in new information and changing the schema to incorporate the new information).

Essential Knowledge: 2.2.A.3

Algorithms address problems by attempting all possible solutions until the correct one is found.

Essential Knowledge: 2.2.A.4

Heuristics address problems by using mental shortcuts to make judgments. Using heuristics can lead to errors in judgment when decisions are made according to prior expectations or stereotypes (representativeness heuristic) or recalling the first or most vivid example that comes to mind (availability heuristic).

Essential Knowledge: 2.2.A.5

Decision making can be influenced by prior experiences that were successful (mental set) or circumstances surrounding a decision (priming and framing).

Essential Knowledge: 2.2.A.6

Cognitive processes such as gambler’s fallacy and sunk-cost fallacy can hinder people from making good decisions.

Essential Knowledge: 2.2.A.7

Executive functions are cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and experience critical thinking.

Essential Knowledge: 2.2.A.8

Creativity is a way of thinking that includes generating novel ideas and engaging in divergent (versus convergent) thinking. Creative thinking is hindered by functional fixedness.