AP®︎ Business with Personal Finance: Unit 2 Flashcards

Master key terms and definitions for Unit 2 of AP Business with Personal Finance – Marketing to help you prep for quizzes and the AP exam.


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Term

Marketing

Definition

All activities a business undertakes to identify customers’ problems, needs, and wants and to promote, sell, and deliver products that address them

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Marketing
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All activities a business undertakes to identify customers’ problems, needs, and wants and to promote, sell, and deliver products that address them

2.1.A2.1.A.1
Marketing Mix (Four Ps)
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The four marketing elements a business coordinates: product, price, place, and promotion

2.4.A2.4.A.1
Customer Data
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Information about customers’ characteristics, preferences, behavior, purchases, and interactions with a business

Demographic Characteristics
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Measurable qualities describing a population, such as age, sex, race, ethnicity, income, and location

2.1.A2.1.A.3.i
Psychographic Characteristics
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Cognitive and behavioral factors such as interests, activities, values, and lifestyles

2.1.A2.1.A.3.ii
Customer Data Collection Methods
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Ways of gathering customer information, including subscriber lists, online accounts, tracking tools, social media monitoring, surveys, interviews, and purchased data

2.1.A2.1.A.4
Market Segmentation
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Aggregating potential customers into market segments based on shared demographic and psychographic characteristics

2.1.B2.1.B.1
Market Segment
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A group of potential customers who share characteristics, needs, wants, or purchasing behaviors

Target Customers
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The buyers most likely to purchase a particular product because of their wants, needs, and preferences

2.1.B2.1.B.2
Customer Profile
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A fictional, evidence-based description of a sample target customer incorporating demographic and psychographic data plus wants, needs, and preferences

2.1.B2.1.B.3
Benefits of Target Marketing
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Target marketing helps a business tailor its product and promotion to likely buyers, use resources efficiently, and improve sales and customer relationships

Customer Relationship Management
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The strategy and systems a business uses to manage customer data and interactions in order to acquire, satisfy, and retain customers

Customer Relationship-Building Tactics
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Methods such as personalized service, rewards programs, and feedback opportunities that strengthen customer satisfaction and loyalty

2.1.C2.1.C.1
Customer Acquisition Cost
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Average cost to gain a new customer: marketing, advertising, and sales acquisition costs ÷ number of new customers acquired

2.1.C2.1.C.2
Customer Lifetime Value
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The estimated amount a unique customer will spend on the business’s products over time, often estimated as purchase amount × frequency × relationship duration

2.1.C2.1.C.3
Brand Loyalty
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Customers’ repeated preference for and purchase of a particular brand

2.7.A2.7.A.2
Customer Data Privacy
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Protecting customers’ personal information and collecting, storing, using, and sharing it only in transparent, authorized, and responsible ways

Data Breach
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Unauthorized access to or disclosure of stored data

2.1.D2.1.D.2
Identity Theft and Fraud
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Identity theft uses another person’s identifying information to impersonate them, while fraud uses intentional deception for financial or other gain

2.1.D2.1.D.2
Business Risks of Customer Data
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Customer data can expose a business and its customers to privacy infringement, data breaches, identity theft, and fraud

2.1.D2.1.D.1
Needs vs. Wants
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A need is something considered necessary or important, while a want is a preferred way to satisfy a need or improve one’s circumstances

2.2.A2.2.A.1
Rival Goods
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Products that compete to meet the same or similar consumer need or want

2.2.A2.2.A.1
Differentiated Product Features
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Characteristics such as quality, design, reliability, convenience, or service that distinguish a product from its rivals

2.2.A2.2.A.1
Rational Decision Making
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Systematically identify the need and criteria, gather information, compare alternatives, and select the best fit

2.2.A2.2.A.2
Habitual or Routine Decision Making
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Making repeated purchases through habit or a simple rule with little comparison, saving time and mental effort

2.2.A2.2.A.2
Personal Factors
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Individual characteristics and circumstances, such as age, income, budget, occupation, and lifestyle, that shape needs, wants, and affordability

2.2.A2.2.A.3
Psychological Factors
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Internal attitudes and thought processes, including values, beliefs, perceptions, learning, and motivations, that shape willingness to buy

2.2.A2.2.A.4
Social and Cultural Factors
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Influences from peers, family, status, cultural norms, and media that shape what consumers consider acceptable or desirable

2.2.A2.2.A.5
Situational Influences
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Temporary, context-specific conditions such as store design, timing, and product availability that encourage or discourage buying

2.2.A2.2.A.6
Purchasing Pattern
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A consumer’s typical purchasing routine, including when, how often, and how much the consumer buys

2.2.B2.2.B.1
Consumer Protection Laws
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Laws intended to help consumers avoid fraudulent or unsafe products through standards, disclosures, warnings, or remedies

2.2.B2.2.B.2
Substitute Product
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An alternative product or method that addresses the same or a similar need or want

2.2.B2.2.B.2
Technological Influences on Purchasing Patterns
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Technology and innovation change product access, information search, payment, delivery, and the timing, frequency, or quantity of purchases

2.2.B2.2.B.3
Cialdini’s Principles of Influence
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Seven psychological tendencies that cause people to comply with requests and that marketers use to motivate purchases

2.2.C2.2.C.1
Scarcity Principle
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The rarer or more limited an item seems, the more people tend to want it

2.2.C2.2.C.2
Authority Principle
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People tend to follow authority figures, so relevant expertise, credentials, or professional status can make a recommendation persuasive

2.2.C2.2.C.3
Consensus Principle (Social Proof)
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People tend to follow social-group norms and treat others’ behavior or approval as evidence that a choice is appropriate

2.2.C2.2.C.4
Liking Principle
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People are more likely to be influenced by individuals they like or to whom they relate

2.2.C2.2.C.5
Reciprocity Principle
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People feel obligated to return something when they receive something of value

2.2.C2.2.C.6
Consistency Principle
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People tend to act in ways that align with their self-image, prior commitments, and past behavior

2.2.C2.2.C.7
Unity Principle
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People are more likely to be influenced by those they perceive as members of the same group

2.2.C2.2.C.8
Market Research
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The process of collecting detailed information about markets, products, and customer behavior to guide marketing decisions

2.3.A2.3.A.1
Quantitative Data
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Numerical data that can be measured and analyzed, often answering how many, how much, or how often

2.3.A2.3.A.2.i
Qualitative Data
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Descriptive, non-numerical data recorded in words or images, often answering why or how

2.3.A2.3.A.2.ii
Desirability
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The extent to which a product creates customer value by achieving problem-solution fit

2.3.A2.3.A.3.i
Problem-Solution Fit
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A product meaningfully addresses a problem, need, or want experienced by its intended customer

2.3.A2.3.A.3.i
Feasibility
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The business can produce and provide the product within its available resources, technology, expertise, and time

2.3.A2.3.A.3.ii
Viability
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The product has the potential to be profitable in its market

2.3.A2.3.A.3.iii
Primary-Source Research
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Research a business conducts to collect new, first-hand evidence for its particular question or hypothesis

2.3.C2.3.C.1
Secondary-Source Research
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Gathering and interpreting quantitative or qualitative information already collected and published by external sources

2.3.B2.3.B.2
PESTEL Factors
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Political, economic, social, technological, environmental, and legal external factors that can affect a business or market

Market Size
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The total scale of a defined market, measured in sales dollars or total customers for a specified place, group, category, and time

2.3.B2.3.B.2
Market Trends
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Patterns and directions of change in a market’s customers, products, sales, competition, or conditions over time

Market Share
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The portion of total market sales accounted for by a business or product, measured consistently by revenue, units, or customers

2.3.A2.3.A.4
Business Hypothesis
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A specific, testable assumption about a customer, product, or market

2.3.C2.3.C.2
Survey
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A standardized set of questions given to a sample, usually to collect a large amount of quantitative data reflecting a population's views

2.3.C2.3.C.4
Focus Group
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A guided discussion with a small number of selected participants used to collect in-depth qualitative evidence

2.3.C2.3.C.5
One-on-One Interview
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An in-depth conversation between a researcher and one participant used to collect detailed qualitative evidence

2.3.C2.3.C.5
Experiment
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A research method that changes a condition and measures the resulting behavior, ideally while holding other important conditions constant

2.3.C2.3.C.6
Observation
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Watching and recording customer behavior in a natural environment without deliberately changing conditions

2.3.C2.3.C.6
A/B Testing
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An experiment that compares authentic customer responses to two viable alternatives that differ in the feature being tested

2.3.C2.3.C.7
Sample
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The smaller group from which data is collected; it should be sufficiently large and appropriately populated to reflect the population

2.3.C2.3.C.8
Sample Size
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The number of people, observations, or data points included in a sample

Biased vs. Unbiased Questions
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A biased question leads respondents toward a favored answer or assumption, while an unbiased question uses neutral phrasing

2.3.C2.3.C.8
Bar Chart
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A chart using separate rectangular bars to compare individual data points or categories

2.3.D2.3.D.3
Stacked Bar Chart
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A chart whose bars compare totals while sections within each bar show the subcategories composing those totals

2.3.D2.3.D.4
Line Graph
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A graph connecting data points in chronological order to show the direction and pace of a trend over time

2.3.D2.3.D.5
Pie Chart
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A circular chart showing mutually exclusive parts of a whole, with all slices totaling 100 percent

2.3.D2.3.D.6
Product Development
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The process of creating or improving a product through research and iteration

2.4.A2.4.A.1
Six Stages of Product Development
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Ideation, validation, design, messaging, production, and launch, typically in that order

2.4.A2.4.A.1
Ideation Stage
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Generating ideas for new or improved products through market research, R&D, and brainstorming

2.4.A2.4.A.2
Validation Stage
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Testing a product idea with potential customers to determine whether the problem, solution, and demand are sufficient

2.4.A2.4.A.3
Minimum Viable Product (MVP)
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A basic but usable product with the minimum features needed to test key market assumptions with potential customers

2.4.A2.4.A.3
Product-Market Fit
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The condition in which customer demand for a product is sufficient to generate profit

2.4.A2.4.A.3
Design Stage
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Sourcing inputs, refining prototypes, estimating costs, and determining the product’s functionality, user experience, and attributes

2.4.A2.4.A.4
Prototype
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A preliminary model used to explore or test whether and how a product design works

2.4.A2.4.A.4
Messaging Stage
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Creating the product’s overall marketing strategy, including its value proposition and positioning

2.4.A2.4.A.5
Value Proposition
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An explanation of whom a product serves, what problem or need it addresses, and how it is superior to alternatives

2.4.A2.4.A.5
Product Positioning
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A strategy for influencing how potential customers perceive a product relative to rivals and substitutes

2.4.A2.4.A.5
Production Stage
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Building the product, incorporating design feedback, establishing production and supply-chain processes, and matching output to demand

2.4.A2.4.A.6
Launch Stage
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Taking orders, distributing the final product, and beginning marketing to the target segment

2.4.A2.4.A.7
Branding
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The process of developing an identity for a business or product to distinguish it, raise awareness, and generate loyalty

2.4.B2.4.B.1
Brand (Brand Identity)
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The identity of a business or product, conveyed through a name, idea, term, symbol, design, or combination of elements

2.4.B2.4.B.3
Trademark
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A name, term, symbol, design, or combination used in commerce to legally identify the source of goods or services and protect brand identity

2.4.B2.4.B.3
Generic Product
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A product that places less emphasis on a distinctive brand identity and is commonly associated with cost savings

2.4.B2.4.B.4
Product Life Cycle
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The stages a product passes through as demand changes over time: introduction, growth, maturity, and decline

2.4.C2.4.C.1
Introduction Stage
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The product-life-cycle stage with a new launch and typically low sales and revenue; marketing emphasizes awareness and initial demand

2.4.C2.4.C.3
Growth Stage
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The stage when sales and revenue grow at an increasing rate and competitors enter; marketing emphasizes differentiation, quality, brand promotion, and advertising

2.4.C2.4.C.4
Maturity Stage
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The stage when sales and revenue flatten in a saturated market; marketing emphasizes loyalty, differentiation, lower prices, and innovation

2.4.C2.4.C.5
Decline Stage
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The stage when sales and revenue fall as customers choose rivals or substitutes; businesses cut costs, redesign, narrow focus, or discontinue the product

2.4.C2.4.C.6
Pricing Strategy
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A way of determining how much to charge for a product

2.5.A2.5.A.1
Per-Unit Cost
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The costs attributed to producing and distributing one unit of a good or service

2.5.A2.5.A.2
Per-Unit Profit
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Price minus per-unit cost: per-unit profit = price − per-unit cost

2.5.A2.5.A.5
Value-Based Pricing
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Setting price primarily according to the product’s perceived value or worth to the customer

2.5.A2.5.A.3
Competitive Pricing
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Setting price primarily in relation to rival products’ prices, whether at, below, or above them

2.5.A2.5.A.4
Price Matching
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A policy of lowering a product’s price to equal a qualifying lower price offered by a competitor

Price Premium
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The additional amount customers are willing to pay for a product compared with a similar rival or generic product

Cost-Based Pricing
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Setting price by adding the desired per-unit profit to per-unit cost: price = per-unit cost + desired per-unit profit

2.5.A2.5.A.5
Penetration Pricing
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Using a low initial price, possibly below per-unit cost, to gain customers and market share quickly with the intention of raising it later

2.5.A2.5.A.6
Pricing Power
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A business’s ability to raise prices without risking a substantial loss of market share

2.5.B2.5.B.1
Price Elasticity of Demand
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How responsive the quantity customers buy is to a change in price

2.5.B2.5.B.3
Elastic Demand vs. Inelastic Demand
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Elastic demand is relatively responsive to price changes; inelastic demand is relatively unresponsive to them

2.5.B2.5.B.3
Price Collusion
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An agreement among competitors to set prices rather than make independent pricing decisions; illegal in the U.S. and many other countries

2.5.C2.5.C.1
Price Gouging
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Sharply raising a product’s price when its demand has increased because of a crisis, a practice illegal in many jurisdictions

2.5.C2.5.C.2
Price Discrimination
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Charging different customer segments different prices for the same product; it is illegal when based on protected status

2.5.C2.5.C.3
Place
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Where and how customers access, purchase, and receive a product

2.6.A2.6.A.1
Marketing Channel / Distribution Channel
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The route, including all required individuals and businesses, through which a finished product reaches the final customer; the final stage of the supply chain

2.6.A2.6.A.2
Business-to-Consumer (B2C) Marketing Channel
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A channel whose final customer is an individual or household buying for personal use

2.6.A2.6.A.3
Business-to-Business (B2B) Marketing Channel
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A channel whose customer is an organization buying for operations, resale, or use as an input

2.6.A2.6.A.3
Direct Channel
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A channel connecting the producer directly to the customer without a sales intermediary; it provides greater control but may be costly to establish, limited in reach, and demanding of sales and distribution expertise

2.6.B2.6.B.2
Indirect Channel
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A channel containing one or more intermediaries between the producer and customer; partners can provide expertise, reduce costs, and expand access, but the producer gives up some control and revenue and may have difficulty obtaining channel access

2.6.B2.6.B.3
Intermediary
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A business or individual positioned between a producer and customer that helps sell, distribute, or deliver products

Wholesaler / Distributor
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An intermediary that obtains products from producers and supplies them to other businesses, often holding inventory, transporting goods, and providing network access

2.6.A2.6.A.4
Retailer
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An intermediary that sells products to final consumers through stores, websites, or other consumer-facing outlets

2.6.A2.6.A.4
Marketing Campaign
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A coordinated effort to promote a product to potential customers using all or some tools in the promotional mix

2.7.A2.7.A.1
Promotional Mix
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The five customer-communication tools: media advertising, personal selling, sales promotion, direct marketing, and public relations

2.7.A2.7.A.2
Media Advertising
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A paid or placed message delivered to a large audience in substantially the same form at the same time

2.7.A2.7.A.4
Personal Selling
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Individualized, two-way interaction used to provide detailed product information, demonstrations, and answers tailored to a potential customer

2.7.A2.7.A.5
Sales Pitch
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A short presentation that conveys a product’s value proposition in an effort to complete a sale

2.7.A2.7.A.5
Sales Promotion
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A temporary incentive, such as a discount or coupon, intended to accelerate purchasing decisions or reduce unsold inventory

2.7.A2.7.A.6
Direct Marketing
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Communication of a targeted message directly to selected potential customers, such as through brochures, flyers, or targeted email

2.7.A2.7.A.7
Public Relations
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Communication intended to create or maintain a favorable public image rather than advance a specific sale

2.7.A2.7.A.8
Digital Marketing
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The use of the internet and digital technologies, including websites, email, social media, and mobile apps, to connect with and serve customers

2.7.B2.7.B.1
Traditional vs. Digital Marketing
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Traditional marketing uses offline media such as print, broadcast, and physical mail, while digital marketing uses internet-connected technologies and platforms

Big Data
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A large volume of information about how customers respond to marketing communications and which factors make them more likely to buy

2.7.B2.7.B.3