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Reading Time: 7 min
Last Updated: February 24, 2026
Main Ideas: 5
Reading Time: 7 min
Last Updated: February 24, 2026
Main Ideas: 5

Topic 1.3 Notes – Representing Motion

Verified for 2027 AP® Physics C: Mechanics Exam
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Representing motion means telling the story of how an object moves using diagrams, graphs, equations, and words. In AP Physics C, you are expected to move fluently between these forms and understand how position, velocity, and acceleration connect through derivatives and integrals.

1. Position, Velocity, and Acceleration

Everything starts with position xx.

  • Position tells you where the object is relative to a chosen origin.
  • Displacement is the change in position: Δx=x−x0 \Delta x = x - x_{0} It includes sign. A negative displacement just means “in the negative direction.”

From position, we define velocity.

  • Instantaneous velocity is the rate of change of position: vx=dxdt v_{x} = \frac{dx}{dt}
  • The sign of vxv_{x} tells you direction.
  • Average velocity is Δx/Δt\Delta x / \Delta t.

From velocity, we define acceleration.

  • Instantaneous acceleration: ax=dvxdt a_{x} = \frac{dv_{x}}{dt}
  • Acceleration changes velocity. That could mean:
    • changing speed,
    • changing direction,
    • or both.

If acceleration is constant, velocity changes linearly in time.

Big chain to remember

  • Position → derivative → velocity
  • Velocity → derivative → acceleration
  • Acceleration → integral → velocity
  • Velocity → integral → displacement

That derivative-integral relationship shows up constantly on FRQs.

2. Ways to Represent Motion

All representations describe the same motion. You should be able to translate between them without hesitation.

a. Motion Diagrams

A motion diagram shows an object’s position at equal time intervals and often includes velocity arrows.

Study guide illustration

Motion diagram for an object speeding up to the right

Each dot is the object’s position at equal time intervals.

  • Equal spacing → constant speed
  • Increasing spacing → speeding up
  • Decreasing spacing → slowing down
  • Arrow direction → direction of velocity

If spacing increases to the right, velocity and acceleration are both positive.

b. Graphs of Motion

The same motion can be represented with position, velocity, and acceleration graphs that must all be consistent.

Consistent x-t, v-t, and a-t graphs for constant positive acceleration

These three graphs must “agree” with each other.

Position vs Time (x-t)

  • Slope = velocity
  • Tangent slope at a point = instantaneous velocity
  • Curved graph → acceleration exists
  • Horizontal line → at rest

Mathematically, slope means vx=dxdt v_{x} = \frac{dx}{dt}

Velocity vs Time (v-t)

  • Slope = acceleration
  • Area under curve = displacement Δx=∫t1t2vx(t) dt \Delta x = \int_{t_{1}}^{t_{2}} v_{x}(t)\,dt

If velocity is negative, area counts negative.

Acceleration vs Time (a-t)

  • Area under curve = change in velocity Δvx=∫t1t2ax(t) dt \Delta v_{x} = \int_{t_{1}}^{t_{2}} a_{x}(t)\,dt
  • Horizontal line → constant acceleration

A common AP move is giving you one graph and asking for the other two. If you see a curved x-t graph, expect a linear v-t graph.

c. Equations

Equations are just compact versions of the same relationships.

  • If acceleration varies with time, use the calculus definitions.
  • If acceleration is constant, use the kinematic equations (next section).

d. Verbal Descriptions

A good motion description states:

  • Direction (sign of velocity),
  • Whether speed is increasing or decreasing,
  • Whether acceleration is constant.

If velocity and acceleration have the same sign, the object is speeding up. Opposite signs mean slowing down. That connection is tested all the time in multiple choice.

3. Constant Acceleration Kinematics

These apply only in one dimension with constant aa.

v=v0+at v = v_{0} + at

x=x0+v0t+12at2 x = x_{0} + v_{0} t + \frac{1}{2}at^{2}

v2=v02+2a(x−x0) v^{2} = v_{0}^{2} + 2a(x - x_{0})

Notice the structure:

  • First equation has no xx.
  • Second has no final vv.
  • Third has no tt.

If time is missing from the problem, the third equation is usually the cleanest.

Choosing an equation

  1. Write down knowns and the unknown.
  2. Pick the equation that doesn’t include the extra variable.
  3. Keep signs consistent with your coordinate system.

These work in any single direction, including along an incline.

4. Motion Under Gravity Near Earth

Near Earth’s surface:

  • Acceleration is constant.
  • Direction is downward.
  • Use g≈10 m/s2g \approx 10 \text{ m/s}^{2} on the AP exam. Using 9.8 or 9.81 is also fine.

If upward is positive:

ay=−g a_{y} = -g

Important facts:

  • At the top of vertical motion, v=0v = 0 but a=−ga = -g still.
  • Free fall always has acceleration gg, even if the object is momentarily at rest.

Just plug a=±ga = \pm g into the regular kinematic equations.

5. Connecting the Representations

You should be able to start anywhere.

  • From x-t: slope → vv; slope again → aa.
  • From v-t: slope → aa; area → Δx\Delta x.
  • From a-t: area → Δv\Delta v; then integrate again for position.

Turning points occur where v=0v = 0. On an x-t graph, that’s where the tangent slope is zero.

Motion is one physical story told four different ways. The AP exam assumes you can switch languages instantly.

Key Takeaways

The derivative links x→v→ax \to v \to a; the integral links a→v→xa \to v \to x.
Slope on an x–t graph is velocity, slope on a v–t graph is acceleration.
Area under a v–t graph gives displacement, not total distance unless velocity stays positive.
Speeding up means velocity and acceleration have the same sign.
The equation v2=v02+2a(x−x0)v^{2} = v_{0}^{2} + 2a(x - x_{0}) is your go-to when time is missing.
At the top of vertical motion, v=0v = 0 but a=−ga = -g still acts downward.

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