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Reading Time: 7 min
Last Updated: March 4, 2026
Main Ideas: 5
Reading Time: 7 min
Last Updated: March 4, 2026
Main Ideas: 5

Topic 4.3 Notes – Conservation of Linear Momentum

Verified for 2027 AP® Physics 1 Exam
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Conservation of linear momentum explains how motion is shared and redistributed when objects interact. In collisions, explosions, and push-offs, individual velocities may change a lot, but the total momentum of a properly chosen system follows a simple rule. This topic connects momentum, impulse, Newton’s third law, and center-of-mass motion into one big idea.

1. Total Momentum of a System

Momentum of one object

Momentum measures how hard it is to stop something.

p=mv p = mv

  • Vector quantity → direction matters.
    • In 1D: use + and − signs.
    • In 2D: break into xx and yy components.
  • Units: kg⋅m/s \text{kg}\cdot\text{m/s}

A 2 kg cart moving right at 3 m/s has p=+6 kg⋅m/sp = +6\ \text{kg}\cdot\text{m/s}. If it moves left at 3 m/s, momentum is −6.

Total momentum

For a system of objects,

ptotal=∑pi=∑mivi p_{\text{total}} = \sum p_i = \sum m_i v_i

You are adding vectors, not just numbers.

  • In 1D → add with signs.
  • In 2D → add components separately.
  • Think of multiple objects as one big system with one total momentum.

Even if objects collide and bounce, the system’s total momentum can stay constant.

Center-of-mass velocity

The whole system can be described as if all the mass were concentrated at one point moving with velocity:

vcm=∑mivi∑mi v_{\text{cm}} = \frac{\sum m_i v_i}{\sum m_i}

Since ∑mivi=ptotal \sum m_i v_i = p_{\text{total}} , you can also write:

vcm=ptotalmtotal v_{\text{cm}} = \frac{p_{\text{total}}}{m_{\text{total}}}

This is powerful. It says the system moves as if it were a single object.

If the net external force is zero, then:

  • ptotalp_{\text{total}} is constant
  • vcmv_{\text{cm}} is constant

That means even during an explosion, the center of mass keeps moving at the same velocity.

2. Conservation of Momentum

The core rule

If the net external force on a system is zero, then:

ptotal, initial=ptotal, final p_{\text{total, initial}} = p_{\text{total, final}}

This works for all interactions when the system is chosen correctly.

Why this works

Newton’s 3rd law says forces between two objects are equal and opposite.

Equal forces over the same time → equal and opposite impulses.

So inside a system:

  • One object gains momentum.
  • Another loses the same amount.
  • Total momentum does not change.

If total momentum does change, something external caused it.

Momentum and impulse

Impulse-momentum theorem:

Δpsystem=Jexternal \Delta p_{\text{system}} = J_{\text{external}}

  • If external impulse = 0 → momentum constant.
  • If momentum changes → there was a net external impulse.

Momentum is always conserved in the universe. Whether it’s conserved in your problem depends on how you define the system.

3. Choosing the System

This is where AP questions get interesting.

Zero net external force

Then momentum stays constant.

Common setups:

  • Two skaters pushing off
  • Collision on a frictionless surface
  • Explosion in space

If friction is negligible during a short collision, you can treat external forces as zero during that time.

Nonzero net external force

Then momentum changes.

Examples:

  • A ball bouncing off the ground (ground is external).
  • A sliding block slowed by friction.

The external force transfers momentum between the system and surroundings.

If you include the Earth in your system, that “external” force can become internal. System choice matters.

When solving problems, always ask: What objects should I include so external forces are zero or negligible?

4. Collisions and Explosions

Momentum conservation applies immediately before and immediately after the interaction.

General 1D setup

  1. Define the system
  2. Write total initial momentum
  3. Write total final momentum
  4. Set them equal
  5. Solve

m1v1i+m2v2i=m1v1f+m2v2f m_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}

Keep track of signs.

Completely inelastic collisions

  • Objects stick together.
  • Share one final velocity.
  • Momentum conserved.
  • Kinetic energy is not conserved.

Elastic vs inelastic

TypeMomentumKinetic Energy
ElasticConservedConserved
InelasticConservedNot conserved
Completely inelasticConservedNot conserved (objects stick)

In AP Physics 1, momentum is the priority. Only use kinetic energy conservation if explicitly told it’s elastic.

Explosions

Often start from rest, so initial momentum is zero.

After explosion:

  • Total momentum must still be zero.
  • Pieces move in opposite directions.
  • Larger mass → smaller speed (because p=mvp = mv).

Two-dimensional collisions

Momentum is conserved in each direction separately:

∑px initial=∑px final \sum p_x \text{ initial} = \sum p_x \text{ final}

∑py initial=∑py final \sum p_y \text{ initial} = \sum p_y \text{ final}

The diagram below shows a typical 2D collision. One object initially moves along the x-direction toward a stationary object. After the collision, both objects move off at angles, so you must conserve momentum in both x and y.

Study guide illustration

Two-dimensional collision with momentum conserved in x and y

You usually just need to set up the equations correctly and reason about how changing a mass or angle affects results, not grind through heavy algebra.

5. Center of Mass During Interactions

Internal interactions do not change total momentum.

So if net external force = 0:

  • vcmv_{\text{cm}} stays constant
  • Even if objects move wildly relative to each other

This gives great shortcuts:

  • Explosion from rest → center of mass stays at rest.
  • Two objects push off from rest → equal and opposite total momentum.
  • If your answer makes the center of mass suddenly change velocity with no external force, something is wrong.

Key Takeaways

Momentum is a vector, so signs and components matter every time.
If Fnet, external=0F_{\text{net, external}} = 0, then ptotalp_{\text{total}} and vcmv_{\text{cm}} are constant.
Any change in system momentum equals the external impulse Δp=Jexternal \Delta p = J_{\text{external}} .
Internal forces always cancel in pairs because of Newton’s third law.
In 2D problems, conserve momentum separately in xx and yy.
In explosions from rest, the center of mass remains at rest.

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Notes

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