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Reading Time: 5 min
Last Updated: August 12, 2026
Main Ideas: 5
Reading Time: 5 min
Last Updated: August 12, 2026
Main Ideas: 5

Topic 3.4 Notes – Sine and Cosine Function Graphs

Verified for 2027 AP® Precalculus Exam
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Sine and cosine graphs come directly from the unit circle. As an angle θ\theta moves around the circle, sine tracks the point’s vertical position and cosine tracks its horizontal position, and those coordinates become the outputs on the graphs.

What Sine and Cosine Are

On the unit circle, an angle θ\theta in standard position lands at a point
P=(cos⁡θ,sin⁡θ). P=(\cos\theta,\sin\theta).

That single fact drives the whole topic.

In the unit-circle diagram, the point in Quadrant I shows the basic idea. The horizontal coordinate is cosine, and the vertical coordinate is sine.

  • sin⁡θ\sin\theta is the signed yy-coordinate of PP
  • cos⁡θ\cos\theta is the signed xx-coordinate of PP
Study guide illustration

Sine and cosine on the unit circle

“Signed” matters.

  • Below the xx-axis, sine is negative.
  • Left of the yy-axis, cosine is negative.

The graph connection is the part students mix up most:

  • Unit-circle point (cos⁡θ,sin⁡θ)(\cos\theta,\sin\theta)
  • Sine graph point (θ,sin⁡θ)(\theta,\sin\theta)
  • Cosine graph point (θ,cos⁡θ)(\theta,\cos\theta)

So the graph’s horizontal axis is the angle input θ\theta, not the unit-circle xx-coordinate.

A few facts you need right away:

  • Domain of both sine and cosine is all real numbers
  • Range of both is [−1,1][-1,1]
  • Positive angles go counterclockwise, negative angles go clockwise
  • Angles bigger than 2π2\pi mean extra revolutions

Building the Parent Graphs from the Unit Circle

The quarter-turn angles give the landmarks for one full revolution:

0,π2,π,3π2,2π 0,\quad \frac{\pi}{2},\quad \pi,\quad \frac{3\pi}{2},\quad 2\pi

Sine graph landmarks

At those angles, the unit-circle points are
(1,0),(0,1),(−1,0),(0,−1),(1,0)(1,0),(0,1),(-1,0),(0,-1),(1,0).

Reading the yy-values gives the sine graph points:

  • (0,0)(0,0)
  • (π2,1)\left(\frac{\pi}{2},1\right)
  • (π,0)(\pi,0)
  • (3π2,−1)\left(\frac{3\pi}{2},-1\right)
  • (2π,0)(2\pi,0)

Sine goes up to 11, down through 00 to −1-1, then back up to 00.

Cosine graph landmarks

Reading the xx-values instead gives:

  • (0,1)(0,1)
  • (π2,0)\left(\frac{\pi}{2},0\right)
  • (π,−1)(\pi,-1)
  • (3π2,0)\left(\frac{3\pi}{2},0\right)
  • (2π,1)(2\pi,1)

Cosine goes down from 11 to −1-1, then back up to 11.

The graphs below show those five landmark points for one full cycle of each function.

Study guide illustration

Parent graphs of sine and cosine on 00 to 2π2\pi

These are smooth curves, not broken line segments. And the fastest way to tell them apart is at θ=0\theta=0:

  • sin⁡0=0\sin 0=0
  • cos⁡0=1\cos 0=1

Reading Key Features from the Circle and the Graph

The landmarks repeat every full revolution, so

sin⁡(θ+2πk)=sin⁡θcos⁡(θ+2πk)=cos⁡θ \sin(\theta+2\pi k)=\sin\theta \qquad \cos(\theta+2\pi k)=\cos\theta

where kk is any integer.

For sine:

  • zeros when θ=kπ\theta=k\pi
  • maximum 11 when θ=π2+2πk\theta=\frac{\pi}{2}+2\pi k
  • minimum −1-1 when θ=3π2+2πk\theta=\frac{3\pi}{2}+2\pi k

For cosine:

  • zeros when θ=π2+kπ\theta=\frac{\pi}{2}+k\pi
  • maximum 11 when θ=2πk\theta=2\pi k
  • minimum −1-1 when θ=π+2πk\theta=\pi+2\pi k

One common wording trap: 11 is the maximum output value. π2\frac{\pi}{2} is an input where sine reaches that maximum.

Moving Between Representations

You should be able to move back and forth between circle, graph, and function values.

  • From a unit-circle point, read off sine from yy and cosine from xx.
  • From a graph point like (θ,sin⁡θ)(\theta,\sin\theta), the first coordinate is the angle and the second is the output.
  • “Vertical position” means sine. “Horizontal position” means cosine.

Examples:

  • If θ=5π6\theta=\frac{5\pi}{6} and the terminal point is (−32,12)\left(-\frac{\sqrt3}{2},\frac12\right), then
    sin⁡(5π6)=12\sin\left(\frac{5\pi}{6}\right)=\frac12 and the sine graph has point (5π6,12)\left(\frac{5\pi}{6},\frac12\right)
    cos⁡(5π6)=−32\cos\left(\frac{5\pi}{6}\right)=-\frac{\sqrt3}{2} and the cosine graph has point (5π6,−32)\left(\frac{5\pi}{6},-\frac{\sqrt3}{2}\right)
  • If θ=−π2\theta=-\frac{\pi}{2}, the terminal point is (0,−1)(0,-1), so
    sin⁡(−π2)=−1\sin\left(-\frac{\pi}{2}\right)=-1 and cos⁡(−π2)=0\cos\left(-\frac{\pi}{2}\right)=0

A single sine or cosine value usually matches more than one angle, so the output alone usually does not give one unique input.

Common Mix-Ups

  • The graph’s horizontal axis is θ\theta, not the unit-circle xx-coordinate.
  • Sine and cosine are signed coordinates, not plain distances.
  • Sine = vertical, cosine = horizontal.
  • Both parent graphs stay between −1-1 and 11.
  • The curve should look wavelike and smooth.
  • Cosine “increasing” means the xx-coordinate is increasing. The distance from the origin never changes on the unit circle.

Key Takeaways

The point on the unit circle is always P=(cos⁡θ,sin⁡θ)P=(\cos\theta,\sin\theta).
On the graph, the input is the angle θ\theta, so (θ,sin⁡θ)(\theta,\sin\theta) and (θ,cos⁡θ)(\theta,\cos\theta) are graph points.
sin⁡0=0\sin 0=0 and cos⁡0=1\cos 0=1 is the quickest way to recognize the parent graphs.
Both sine and cosine have domain all real numbers and range [−1,1][-1,1].
The values repeat every 2π2\pi, so adding 2πk2\pi k does not change sine or cosine.
If you know a point’s vertical position, think sine; if you know its horizontal position, think cosine.

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