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Reading Time: 6 min
Last Updated: September 7, 2026
Main Ideas: 5
Reading Time: 6 min
Last Updated: September 7, 2026
Main Ideas: 5

Topic 4.8 Notes – Vectors

Verified for 2027 AP® Precalculus Exam
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Vectors in this topic are arrows in the plane that carry both size and direction. You’ll work with them in two connected ways: as geometric arrows and as component pairs like (a,b)(a,b), then use those forms to add vectors, scale them, find angles, and build triangles from them.

Magnitude, direction, and components

A vector is a directed line segment. It has a tail where it starts, a head where it ends, a magnitude (its length), and a direction.

One common way to draw a vector is in standard position, with its tail at the origin.

Study guide illustration

Vector in standard position

If P1=(x1,y1)P_1=(x_1,y_1) and P2=(x2,y2)P_2=(x_2,y_2), then the vector from P1P_1 to P2P_2 is

P1P2→=(x2−x1,  y2−y1). \overrightarrow{P_1P_2}=(x_2-x_1,\;y_2-y_1).

So if P1=(2,−1)P_1=(2,-1) and P2=(5,3)P_2=(5,3), then

P1P2→=(5−2,  3−(−1))=(3,4). \overrightarrow{P_1P_2}=(5-2,\;3-(-1))=(3,4).

That means “3 right and 4 up.”

A vector in standard position has its tail at the origin. So (3,4)(3,4) in standard position goes from (0,0)(0,0) to (3,4)(3,4). You can slide a vector anywhere in the plane and it stays the same vector as long as magnitude and direction stay unchanged.

The zero vector is (0,0)(0,0). It happens when P1=P2P_1=P_2. Its magnitude is 00, and it has no defined direction.

One trap here is context. (a,b)(a,b) might mean a point in the plane or the components of a vector. A point is a location. A vector is a change in location.

Magnitude, Direction, and Components

For a vector (a,b)(a,b), the magnitude is

∥(a,b)∥=a2+b2. \|(a,b)\|=\sqrt{a^2+b^2}.

Example for (3,4)(3,4):

∥(3,4)∥=32+42=5. \|(3,4)\|=\sqrt{3^2+4^2}=5.

The direction angle of a nonzero vector is measured from the positive xx-axis. You often use

tan⁡θ=ba \tan\theta=\frac{b}{a}

but you must fix the quadrant using the signs of aa and bb. Inverse tangent alone often gives the wrong angle on tests.

If you know magnitude rr and direction θ\theta, then the vector is

(rcos⁡θ,  rsin⁡θ). (r\cos\theta,\;r\sin\theta).

Example. Magnitude 1010, direction 150∘150^\circ:

(10cos⁡150∘,  10sin⁡150∘)=(−53,  5). (10\cos150^\circ,\;10\sin150^\circ)=(-5\sqrt3,\;5).

If an angle is measured from some other axis, use cosine for the adjacent component and sine for the opposite one, then assign signs from the actual direction.

Quick habits that save points:

  • Negative components change direction, not magnitude.
  • Reversing endpoints changes both signs.
  • QP→=−PQ→\overrightarrow{QP}=-\overrightarrow{PQ}.

Vector Operations

Scalar multiplication

k(a,b)=(ka,kb) k(a,b)=(ka,kb)

If v=(2,−3)\mathbf v=(2,-3), then −2v=(−4,6)-2\mathbf v=(-4,6).

  • k>0k>0 keeps direction
  • k<0k<0 reverses direction
  • k=0k=0 gives the zero vector

Also,

∥kv∥=∣k∣∥v∥. \|k\mathbf v\|=|k|\|\mathbf v\|.

Vector addition and subtraction

(a1,b1)+(a2,b2)=(a1+a2,  b1+b2) (a_1,b_1)+(a_2,b_2)=(a_1+a_2,\;b_1+b_2)

u−v=u+(−v) \mathbf u-\mathbf v=\mathbf u+(-\mathbf v)

Adding vectors means combining total horizontal and vertical change. Geometrically, you can add by placing one vector tip-to-tail with the other, or by completing a parallelogram. Both give the same resultant vector.

Study guide illustration

Vector addition

Example. (3,4)+(−1,2)=(2,6)(3,4)+(-1,2)=(2,6).

Dot product

(a1,b1)⋅(a2,b2)=a1a2+b1b2 (a_1,b_1)\cdot(a_2,b_2)=a_1a_2+b_1b_2

The dot product is a scalar, not a vector.

Example. (3,4)⋅(−1,2)=−3+8=5(3,4)\cdot(-1,2)=-3+8=5.

For nonzero vectors:

  • positive dot product means an acute angle
  • zero dot product means a right angle
  • negative dot product means an obtuse angle

Unit Vectors and Angle Between Vectors

A unit vector has magnitude 11. To normalize a nonzero vector,

v^=v∥v∥. \hat{\mathbf v}=\frac{\mathbf v}{\|\mathbf v\|}.

For (3,4)(3,4), the unit vector is (35,45)\left(\frac35,\frac45\right). The zero vector cannot be normalized.

The standard unit vectors are

  • i=(1,0)\mathbf i=(1,0)
  • j=(0,1)\mathbf j=(0,1)

So (a,b)=ai+bj(a,b)=a\mathbf i+b\mathbf j.

The geometric dot product is

u⋅v=∥u∥ ∥v∥cos⁡θ \mathbf u\cdot\mathbf v=\|\mathbf u\|\,\|\mathbf v\|\cos\theta

so for two nonzero vectors,

cos⁡θ=u⋅v∥u∥ ∥v∥. \cos\theta=\frac{\mathbf u\cdot\mathbf v}{\|\mathbf u\|\,\|\mathbf v\|}.

If u⋅v=0\mathbf u\cdot\mathbf v=0 and both vectors are nonzero, then they are perpendicular.

Triangles from Vector Addition and Common Traps

When two vectors are added head to tail, the two addends and the resultant form a triangle. The diagram compares that triangle with the same two vectors drawn from a common tail, which is where the angle students are usually given appears.

Common-tail angle and head-to-tail triangle

If the magnitudes are uu and vv and the common-tail angle is θ\theta, then

∥u+v∥2=u2+v2+2uvcos⁡θ. \|\mathbf u+\mathbf v\|^2=u^2+v^2+2uv\cos\theta.

That matches the Law of Cosines because the triangle’s interior angle is 180∘−θ180^\circ-\theta, not θ\theta. In the picture, a 60∘60^\circ common-tail angle becomes a 120∘120^\circ angle in the triangle.

You may also use

asin⁡A=bsin⁡B=csin⁡C \frac{a}{\sin A}=\frac{b}{\sin B}=\frac{c}{\sin C}

to find unknown angles in the triangle.

Three equivalent ways to find ∥u+v∥\|\mathbf u+\mathbf v\|:

  • add components, then find magnitude
  • use triangle trig
  • use (u+v)⋅(u+v)(\mathbf u+\mathbf v)\cdot(\mathbf u+\mathbf v)

Key Takeaways

In P1P2→\overrightarrow{P_1P_2}, endpoint order matters because (x2−x1,  y2−y1)(x_2-x_1,\;y_2-y_1) changes sign if you reverse the points.
The zero vector has magnitude 00 and no direction angle.
For direction angles, tan⁡−1(b/a)\tan^{-1}(b/a) is only a starting point, and the signs of aa and bb decide the quadrant.
Scalar multiplication gives a vector, but the dot product gives a scalar.
A zero dot product proves perpendicularity only when both vectors are nonzero.
The angle between common-tail vectors and the interior angle of the head-to-tail triangle are supplementary, and mixing them up changes the Law of Cosines sign.

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